Intel’s Vaunt is a gesture controlled augmented reality “lifestyle” glasses product, designed to keep the wearer’s head up, eliminating the need to be fixated on a handset. Built on a display technology that seamlessly embeds into normal-looking eyewear, Vaunt allows the user to navigate streets, scan grocery lists, and more, all while preserving situational and social awareness. As a member of the UX team, I developed the interaction design by animating notification sequences, developing typographic and iconographic styles for both the headset and companion app, exploring navigation mechanics, directing simulated demos, and testing assets on the device’s “glassface”.
Collaborators: Glenn Dyck, Stefanie Rao, Tony Yuan